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Functions and Types

Here we list all functions and types from the C API in alphabetical order. Each function has an indicator like this: [[-o, +p, x]]

The first field, o, is how many elements the function pops from the stack. The second field, p, is how many elements the function pushes onto the stack. (Any function always pushes its results after popping its arguments.) A field in the form x|y means the function can push (or pop) x or y elements, depending on the situation; an interrogation mark '?' means that we cannot know how many elements the function pops/pushes by looking only at its arguments. (For instance, they may depend on what is in the stack.) The third field, x, tells whether the function may raise errors: '-' means the function never raises any error; 'm' means the function may raise only out-of-memory errors; 'v' means the function may raise the errors explained in the text; 'e' means the function can run arbitrary Lua code, either directly or through metamethods, and therefore may raise any errors.


lua_absindex

[[-0, +0, --]]

int lua_absindex (lua_State *L, int idx);

Converts the acceptable index idx into an equivalent absolute index (that is, one that does not depend on the stack size).


lua_Alloc

typedef void * (*lua_Alloc) (void *ud,
                             void *ptr,
                             size_t osize,
                             size_t nsize);

The type of the memory-allocation function used by Lua states. The allocator function must provide a functionality similar to realloc, but not exactly the same. Its arguments are ud, an opaque pointer passed to lua_newstate; ptr, a pointer to the block being allocated/reallocated/freed; osize, the original size of the block or some code about what is being allocated; and nsize, the new size of the block.

When ptr is not NULL, osize is the size of the block pointed by ptr, that is, the size given when it was allocated or reallocated.

When ptr is NULL, osize encodes the kind of object that Lua is allocating. osize is any of LUA_TSTRING, LUA_TTABLE, LUA_TFUNCTION, LUA_TUSERDATA, or LUA_TTHREAD when (and only when) Lua is creating a new object of that type. When osize is some other value, Lua is allocating memory for something else.

Lua assumes the following behavior from the allocator function:

When nsize is zero, the allocator must behave like free and then return NULL.

When nsize is not zero, the allocator must behave like realloc. In particular, the allocator returns NULL if and only if it cannot fulfill the request.

Here is a simple implementation for the allocator function. It is used in the auxiliary library by luaL_newstate.

     static void *l_alloc (void *ud, void *ptr, size_t osize,
                                                size_t nsize) {
       (void)ud;  (void)osize;  /* not used */
       if (nsize == 0) {
         free(ptr);
         return NULL;
       }
       else
         return realloc(ptr, nsize);
     }

Note that Standard C ensures that free(NULL) has no effect and that realloc(NULL,size) is equivalent to malloc(size).


lua_arith

[[-(2|1), +1, e]]

void lua_arith (lua_State *L, int op);

Performs an arithmetic or bitwise operation over the two values (or one, in the case of negations) at the top of the stack, with the value on the top being the second operand, pops these values, and pushes the result of the operation. The function follows the semantics of the corresponding Lua operator (that is, it may call metamethods).

The value of op must be one of the following constants:

  • LUA_OPADD: performs addition (+)
  • LUA_OPSUB: performs subtraction (-)
  • LUA_OPMUL: performs multiplication (*)
  • LUA_OPDIV: performs float division (/)
  • LUA_OPIDIV}: performs floor division (//)
  • LUA_OPMOD]: performs modulo (%)
  • LUA_OPPOW]: performs exponentiation (^)
  • LUA_OPUNM]: performs mathematical negation (unary -)
  • LUA_OPBNOT: performs bitwise NOT (~)
  • LUA_OPBAND: performs bitwise AND (&)
  • LUA_OPBOR : performs bitwise OR (|)
  • LUA_OPBXOR: performs bitwise exclusive OR (~)
  • LUA_OPSHL: performs left shift (<<)
  • LUA_OPSHR: performs right shift (>>)

lua_atpanic

[[-0, +0, --]]

lua_CFunction lua_atpanic (lua_State *L, lua_CFunction panicf);

Sets a new panic function and returns the old one (see Error Handling in C).


lua_call

[[-(nargs+1), +nresults, e]]

void lua_call (lua_State *L, int nargs, int nresults);

Calls a function. Like regular Lua calls, lua_call respects the __call metamethod. So, here the word "function" means any callable value.

To do a call you must use the following protocol: first, the function to be called is pushed onto the stack; then, the arguments to the call are pushed in direct order; that is, the first argument is pushed first. Finally you call lua_call; nargs is the number of arguments that you pushed onto the stack. When the function returns, all arguments and the function value are popped and the call results are pushed onto the stack. The number of results is adjusted to nresults, unless nresults is [LUA_MULTRET]{#pdf-LUA_MULTRET}. In this case, all results from the function are pushed; Lua takes care that the returned values fit into the stack space, but it does not ensure any extra space in the stack. The function results are pushed onto the stack in direct order (the first result is pushed first), so that after the call the last result is on the top of the stack.

Any error while calling and running the function is propagated upwards (with a longjmp).

The following example shows how the host program can do the equivalent to this Lua code:

     a = f("how", t.x, 14)

Here it is in C:

     lua_getglobal(L, "f");                  /* function to be called */
     lua_pushliteral(L, "how");                       /* 1st argument */
     lua_getglobal(L, "t");                    /* table to be indexed */
     lua_getfield(L, -1, "x");        /* push result of t.x (2nd arg) */
     lua_remove(L, -2);                  /* remove 't' from the stack */
     lua_pushinteger(L, 14);                          /* 3rd argument */
     lua_call(L, 3, 1);     /* call 'f' with 3 arguments and 1 result */
     lua_setglobal(L, "a");                         /* set global 'a' */

Note that the code above is balanced: at its end, the stack is back to its original configuration. This is considered good programming practice.


lua_callk

[[-(nargs + 1), +nresults, e]]

void lua_callk (lua_State *L,
                int nargs,
                int nresults,
                lua_KContext ctx,
                lua_KFunction k);

This function behaves exactly like lua_call, but allows the called function to yield (see Handling Yields in C).


lua_CFunction

typedef int (*lua_CFunction) (lua_State *L);

Type for C functions.

In order to communicate properly with Lua, a C function must use the following protocol, which defines the way parameters and results are passed: a C function receives its arguments from Lua in its stack in direct order (the first argument is pushed first). So, when the function starts, lua_gettop(L) returns the number of arguments received by the function. The first argument (if any) is at index 1 and its last argument is at index lua_gettop(L). To return values to Lua, a C function just pushes them onto the stack, in direct order (the first result is pushed first), and returns in C the number of results. Any other value in the stack below the results will be properly discarded by Lua. Like a Lua function, a C function called by Lua can also return many results.

As an example, the following function receives a variable number of numeric arguments and returns their average and their sum:

     static int foo (lua_State *L) {
       int n = lua_gettop(L);    /* number of arguments */
       lua_Number sum = 0.0;
       int i;
       for (i = 1; i <= n; i++) {
         if (!lua_isnumber(L, i)) {
           lua_pushliteral(L, "incorrect argument");
           lua_error(L);
         }
         sum += lua_tonumber(L, i);
       }
       lua_pushnumber(L, sum/n);        /* first result */
       lua_pushnumber(L, sum);         /* second result */
       return 2;                   /* number of results */
     }

lua_checkstack

[[-0, +0, --]]

int lua_checkstack (lua_State *L, int n);

Ensures that the stack has space for at least n extra elements, that is, that you can safely push up to n values into it. It returns false if it cannot fulfill the request, either because it would cause the stack to be greater than a fixed maximum size (typically at least several thousand elements) or because it cannot allocate memory for the extra space. This function never shrinks the stack; if the stack already has space for the extra elements, it is left unchanged.


lua_close

[[-0, +0, --]]

void lua_close (lua_State *L);

Close all active to-be-closed variables in the main thread, release all objects in the given Lua state (calling the corresponding garbage-collection metamethods, if any), and frees all dynamic memory used by this state.

On several platforms, you may not need to call this function, because all resources are naturally released when the host program ends. On the other hand, long-running programs that create multiple states, such as daemons or web servers, will probably need to close states as soon as they are not needed.


lua_closeslot

[[-0, +0, e]]

void lua_closeslot (lua_State *L, int index);

Close the to-be-closed slot at the given index and set its value to nil. The index must be the last index previously marked to be closed (see lua_toclose) that is still active (that is, not closed yet).

A __close metamethod cannot yield when called through this function.

(Exceptionally, this function was introduced in release 5.4.3. It is not present in previous 5.4 releases.)


lua_compare

[[-0, +0, e]]

int lua_compare (lua_State *L, int index1, int index2, int op);

Compares two Lua values. Returns 1 if the value at index index1 satisfies op when compared with the value at index index2, following the semantics of the corresponding Lua operator (that is, it may call metamethods). Otherwise returns 0. Also returns 0 if any of the indices is not valid.

The value of op must be one of the following constants:

  • [LUA_OPEQ]{#pdf-LUA_OPEQ}: compares for equality (==)
  • [LUA_OPLT]{#pdf-LUA_OPLT}: compares for less than (<)
  • [LUA_OPLE]{#pdf-LUA_OPLE}: compares for less or equal (<=)

lua_concat

[[-n, +1, e]]

void lua_concat (lua_State *L, int n);

Concatenates the n values at the top of the stack, pops them, and leaves the result on the top. If n is 1, the result is the single value on the stack (that is, the function does nothing); if n is 0, the result is the empty string. Concatenation is performed following the usual semantics of Lua (see Concatenation).


lua_copy

[[-0, +0, --]]

void lua_copy (lua_State *L, int fromidx, int toidx);

Copies the element at index fromidx into the valid index toidx, replacing the value at that position. Values at other positions are not affected.


lua_createtable

[[-0, +1, m]]

void lua_createtable (lua_State *L, int narr, int nrec);

Creates a new empty table and pushes it onto the stack. Parameter narr is a hint for how many elements the table will have as a sequence; parameter nrec is a hint for how many other elements the table will have. Lua may use these hints to preallocate memory for the new table. This preallocation may help performance when you know in advance how many elements the table will have. Otherwise you can use the function lua_newtable.


lua_dump

[[-0, +0, --]]

int lua_dump (lua_State *L,
                        lua_Writer writer,
                        void *data,
                        int strip);

Dumps a function as a binary chunk. Receives a Lua function on the top of the stack and produces a binary chunk that, if loaded again, results in a function equivalent to the one dumped. As it produces parts of the chunk, lua_dump calls function writer (see lua_Writer) with the given data to write them.

If strip is true, the binary representation may not include all debug information about the function, to save space.

The value returned is the error code returned by the last call to the writer; 0 means no errors.

This function does not pop the Lua function from the stack.


lua_error

[[-1, +0, v]]

int lua_error (lua_State *L);

Raises a Lua error, using the value on the top of the stack as the error object. This function does a long jump, and therefore never returns (see luaL_error).


lua_gc

[[-0, +0, --]]

int lua_gc (lua_State *L, int what, ...);

Controls the garbage collector.

This function performs several tasks, according to the value of the parameter what. For options that need extra arguments, they are listed after the option.

  • LUA_GCCOLLECT: Performs a full garbage-collection cycle.
  • LUA_GCSTOP: Stops the garbage collector.
  • LUA_GCRESTART: Restarts the garbage collector.
  • LUA_GCCOUNT: Returns the current amount of memory (in Kbytes) in use by Lua.
  • LUA_GCCOUNTB: Returns the remainder of dividing the current amount of bytes of memory in use by Lua by 1024.
  • LUA_GCSTEP (int stepsize): Performs an incremental step of garbage collection, corresponding to the allocation of stepsize Kbytes.
  • LUA_GCISRUNNING: Returns a boolean that tells whether the collector is running (i.e., not stopped).
  • LUA_GCINC (int pause, int stepmul, stepsize): Changes the collector to incremental mode with the given parameters (see Incremental Garbage Collection). Returns the previous mode (LUA_GCGEN or LUA_GCINC).
  • LUA_GCGEN (int minormul, int majormul): Changes the collector to generational mode with the given parameters (see Generational Garbage Collection). Returns the previous mode (LUA_GCGEN or LUA_GCINC).

For more details about these options, see collectgarbage.

This function should not be called by a finalizer.


lua_getallocf

[[-0, +0, --]]

lua_Alloc lua_getallocf (lua_State *L, void **ud);

Returns the memory-allocation function of a given state. If ud is not NULL, Lua stores in *ud the opaque pointer given when the memory-allocator function was set.


lua_getfield

[[-0, +1, e]]

int lua_getfield (lua_State *L, int index, const char *k);

Pushes onto the stack the value t[k], where t is the value at the given index. As in Lua, this function may trigger a metamethod for the "index" event (see Metatables and Metamethods).

Returns the type of the pushed value.


lua_getextraspace

[[-0, +0, --]]

void *lua_getextraspace (lua_State *L);

Returns a pointer to a raw memory area associated with the given Lua state. The application can use this area for any purpose; Lua does not use it for anything.

Each new thread has this area initialized with a copy of the area of the main thread.

By default, this area has the size of a pointer to void, but you can recompile Lua with a different size for this area. (See LUA_EXTRASPACE in luaconf.h.)


lua_getglobal

[[-0, +1, e]]

int lua_getglobal (lua_State *L, const char *name);

Pushes onto the stack the value of the global name. Returns the type of that value.


lua_geti

[[-0, +1, e]]

int lua_geti (lua_State *L, int index, lua_Integer i);

Pushes onto the stack the value t[i], where t is the value at the given index. As in Lua, this function may trigger a metamethod for the "index" event (see Metatables and Metamethods).

Returns the type of the pushed value.


lua_getmetatable

[[-0, +(0|1), --]]

int lua_getmetatable (lua_State *L, int index);

If the value at the given index has a metatable, the function pushes that metatable onto the stack and returns 1. Otherwise, the function returns 0 and pushes nothing on the stack.


lua_gettable

[[-1, +1, e]]

int lua_gettable (lua_State *L, int index);

Pushes onto the stack the value t[k], where t is the value at the given index and k is the value on the top of the stack.

This function pops the key from the stack, pushing the resulting value in its place. As in Lua, this function may trigger a metamethod for the "index" event (see Metatables and Metamethods).

Returns the type of the pushed value.


lua_gettop

[[-0, +0, --]]

int lua_gettop (lua_State *L);

Returns the index of the top element in the stack. Because indices start at 1, this result is equal to the number of elements in the stack; in particular, 0 means an empty stack.


lua_getiuservalue

[[-0, +1, --]]

int lua_getiuservalue (lua_State *L, int index, int n);

Pushes onto the stack the n-th user value associated with the full userdata at the given index and returns the type of the pushed value.

If the userdata does not have that value, pushes nil and returns LUA_TNONE.


lua_insert

[[-1, +1, --]]

void lua_insert (lua_State *L, int index);

Moves the top element into the given valid index, shifting up the elements above this index to open space. This function cannot be called with a pseudo-index, because a pseudo-index is not an actual stack position.


lua_Integer

typedef ... lua_Integer;

The type of integers in Lua.

By default this type is long long, (usually a 64-bit two-complement integer), but that can be changed to long or int (usually a 32-bit two-complement integer). (See LUA_INT_TYPE in luaconf.h.)

Lua also defines the constants [LUA_MININTEGER]{#pdf-LUA_MININTEGER} and [LUA_MAXINTEGER]{#pdf-LUA_MAXINTEGER}, with the minimum and the maximum values that fit in this type.


lua_isboolean

[[-0, +0, --]]

int lua_isboolean (lua_State *L, int index);

Returns 1 if the value at the given index is a boolean, and 0 otherwise.


lua_iscfunction

[[-0, +0, --]]

int lua_iscfunction (lua_State *L, int index);

Returns 1 if the value at the given index is a C function, and 0 otherwise.


lua_isfunction

[[-0, +0, --]]

int lua_isfunction (lua_State *L, int index);

Returns 1 if the value at the given index is a function (either C or Lua), and 0 otherwise.


lua_isinteger

[[-0, +0, --]]

int lua_isinteger (lua_State *L, int index);

Returns 1 if the value at the given index is an integer (that is, the value is a number and is represented as an integer), and 0 otherwise.


lua_islightuserdata

[[-0, +0, --]]

int lua_islightuserdata (lua_State *L, int index);

Returns 1 if the value at the given index is a light userdata, and 0 otherwise.


lua_isnil

[[-0, +0, --]]

int lua_isnil (lua_State *L, int index);

Returns 1 if the value at the given index is nil, and 0 otherwise.


lua_isnone

[[-0, +0, --]]

int lua_isnone (lua_State *L, int index);

Returns 1 if the given index is not valid, and 0 otherwise.


lua_isnoneornil

[[-0, +0, --]]

int lua_isnoneornil (lua_State *L, int index);

Returns 1 if the given index is not valid or if the value at this index is nil, and 0 otherwise.


lua_isnumber

[[-0, +0, --]]

int lua_isnumber (lua_State *L, int index);

Returns 1 if the value at the given index is a number or a string convertible to a number, and 0 otherwise.


lua_isstring

[[-0, +0, --]]

int lua_isstring (lua_State *L, int index);

Returns 1 if the value at the given index is a string or a number (which is always convertible to a string), and 0 otherwise.


lua_istable

[[-0, +0, --]]

int lua_istable (lua_State *L, int index);

Returns 1 if the value at the given index is a table, and 0 otherwise.


lua_isthread

[[-0, +0, --]]

int lua_isthread (lua_State *L, int index);

Returns 1 if the value at the given index is a thread, and 0 otherwise.


lua_isuserdata

[[-0, +0, --]]

int lua_isuserdata (lua_State *L, int index);

Returns 1 if the value at the given index is a userdata (either full or light), and 0 otherwise.


lua_isyieldable

[[-0, +0, --]]

int lua_isyieldable (lua_State *L);

Returns 1 if the given coroutine can yield, and 0 otherwise.


lua_KContext

typedef ... lua_KContext;

The type for continuation-function contexts. It must be a numeric type. This type is defined as intptr_t when intptr_t is available, so that it can store pointers too. Otherwise, it is defined as ptrdiff_t.


lua_KFunction

typedef int (*lua_KFunction) (lua_State *L, int status, lua_KContext ctx);

Type for continuation functions (see Handling Yields in C).


lua_len

[[-0, +1, e]]

void lua_len (lua_State *L, int index);

Returns the length of the value at the given index. It is equivalent to the '#' operator in Lua (see The Length Operator) and may trigger a metamethod for the "length" event (see Metatables and Metamethods). The result is pushed on the stack.


lua_load

[[-0, +1, --]]

int lua_load (lua_State *L,
              lua_Reader reader,
              void *data,
              const char *chunkname,
              const char *mode);

Loads a Lua chunk without running it. If there are no errors, lua_load pushes the compiled chunk as a Lua function on top of the stack. Otherwise, it pushes an error message.

The lua_load function uses a user-supplied reader function to read the chunk (see lua_Reader). The data argument is an opaque value passed to the reader function.

The chunkname argument gives a name to the chunk, which is used for error messages and in debug information (see The Debug Interface).

lua_load automatically detects whether the chunk is text or binary and loads it accordingly (see program luac). The string mode works as in function load, with the addition that a NULL value is equivalent to the string "bt".

lua_load uses the stack internally, so the reader function must always leave the stack unmodified when returning.

lua_load can return LUA_OK, LUA_ERRSYNTAX, or LUA_ERRMEM. The function may also return other values corresponding to errors raised by the read function (see Status Codes).

If the resulting function has upvalues, its first upvalue is set to the value of the global environment stored at index LUA_RIDX_GLOBALS in the registry (see Registry). When loading main chunks, this upvalue will be the _ENV variable (see Environments and the Global Environment). Other upvalues are initialized with nil.


lua_newstate

[[-0, +0, --]]

lua_State *lua_newstate (lua_Alloc f, void *ud);

Creates a new independent state and returns its main thread. Returns NULL if it cannot create the state (due to lack of memory). The argument f is the allocator function; Lua will do all memory allocation for this state through this function (see lua_Alloc). The second argument, ud, is an opaque pointer that Lua passes to the allocator in every call.


lua_newtable

[[-0, +1, m]]

void lua_newtable (lua_State *L);

Creates a new empty table and pushes it onto the stack. It is equivalent to lua_createtable(L, 0, 0).


lua_newthread

[[-0, +1, m]]

lua_State *lua_newthread (lua_State *L);

Creates a new thread, pushes it on the stack, and returns a pointer to a lua_State that represents this new thread. The new thread returned by this function shares with the original thread its global environment, but has an independent execution stack.

Threads are subject to garbage collection, like any Lua object.


lua_newuserdatauv

[[-0, +1, m]]

void *lua_newuserdatauv (lua_State *L, size_t size, int nuvalue);

This function creates and pushes on the stack a new full userdata, with nuvalue associated Lua values, called user values, plus an associated block of raw memory with size bytes. (The user values can be set and read with the functions lua_setiuservalue and lua_getiuservalue.)

The function returns the address of the block of memory. Lua ensures that this address is valid as long as the corresponding userdata is alive (see Garbage Collection). Moreover, if the userdata is marked for finalization (see Garbage-Collection Metamethods), its address is valid at least until the call to its finalizer.


lua_next

[[-1, +(2|0), v]]

int lua_next (lua_State *L, int index);

Pops a key from the stack, and pushes a key--value pair from the table at the given index, the "next" pair after the given key. If there are no more elements in the table, then lua_next returns 0 and pushes nothing.

A typical table traversal looks like this:

     /* table is in the stack at index 't' */
     lua_pushnil(L);  /* first key */
     while (lua_next(L, t) != 0) {
       /* uses 'key' (at index -2) and 'value' (at index -1) */
       printf("%s - %s\n",
              lua_typename(L, lua_type(L, -2)),
              lua_typename(L, lua_type(L, -1)));
       /* removes 'value'; keeps 'key' for next iteration */
       lua_pop(L, 1);
     }

While traversing a table, avoid calling lua_tolstring directly on a key, unless you know that the key is actually a string. Recall that lua_tolstring may change the value at the given index; this confuses the next call to lua_next.

This function may raise an error if the given key is neither nil nor present in the table. See function next for the caveats of modifying the table during its traversal.


lua_Number

typedef ... lua_Number;

The type of floats in Lua.

By default this type is double, but that can be changed to a single float or a long double. (See LUA_FLOAT_TYPE in luaconf.h.)


lua_numbertointeger

int lua_numbertointeger (lua_Number n, lua_Integer *p);

Tries to convert a Lua float to a Lua integer; the float n must have an integral value. If that value is within the range of Lua integers, it is converted to an integer and assigned to *p. The macro results in a boolean indicating whether the conversion was successful. (Note that this range test can be tricky to do correctly without this macro, due to rounding.)

This macro may evaluate its arguments more than once.


lua_pcall

[[-(nargs + 1), +(nresults|1), --]]

int lua_pcall (lua_State *L, int nargs, int nresults, int msgh);

Calls a function (or a callable object) in protected mode.

Both nargs and nresults have the same meaning as in lua_call. If there are no errors during the call, lua_pcall behaves exactly like lua_call. However, if there is any error, lua_pcall catches it, pushes a single value on the stack (the error object), and returns an error code. Like lua_call, lua_pcall always removes the function and its arguments from the stack.

If msgh is 0, then the error object returned on the stack is exactly the original error object. Otherwise, msgh is the stack index of a message handler. (This index cannot be a pseudo-index.) In case of runtime errors, this handler will be called with the error object and its return value will be the object returned on the stack by lua_pcall.

Typically, the message handler is used to add more debug information to the error object, such as a stack traceback. Such information cannot be gathered after the return of lua_pcall, since by then the stack has unwound.

The lua_pcall function returns one of the following status codes: LUA_OK, LUA_ERRRUN, LUA_ERRMEM, or LUA_ERRERR.


lua_pcallk

[[-(nargs + 1), +(nresults|1), --]]

int lua_pcallk (lua_State *L,
                int nargs,
                int nresults,
                int msgh,
                lua_KContext ctx,
                lua_KFunction k);

This function behaves exactly like lua_pcall, except that it allows the called function to yield (see Handling Yields in C).


lua_pop

[[-n, +0, e]]

void lua_pop (lua_State *L, int n);

Pops n elements from the stack. It is implemented as a macro over lua_settop.


lua_pushboolean

[[-0, +1, --]]

void lua_pushboolean (lua_State *L, int b);

Pushes a boolean value with value b onto the stack.


lua_pushcclosure

[[-n, +1, m]]

void lua_pushcclosure (lua_State *L, lua_CFunction fn, int n);

Pushes a new C closure onto the stack. This function receives a pointer to a C function and pushes onto the stack a Lua value of type function that, when called, invokes the corresponding C function. The parameter n tells how many upvalues this function will have (see C Closures).

Any function to be callable by Lua must follow the correct protocol to receive its parameters and return its results (see lua_CFunction).

When a C function is created, it is possible to associate some values with it, the so called upvalues; these upvalues are then accessible to the function whenever it is called. This association is called a C closure (see C Closures). To create a C closure, first the initial values for its upvalues must be pushed onto the stack. (When there are multiple upvalues, the first value is pushed first.) Then lua_pushcclosure is called to create and push the C function onto the stack, with the argument n telling how many values will be associated with the function. lua_pushcclosure also pops these values from the stack.

The maximum value for n is 255.

When n is zero, this function creates a light C function, which is just a pointer to the C function. In that case, it never raises a memory error.


lua_pushcfunction

[[-0, +1, --]]

void lua_pushcfunction (lua_State *L, lua_CFunction f);

Pushes a C function onto the stack. This function is equivalent to lua_pushcclosure with no upvalues.


lua_pushfstring

[[-0, +1, v]]

const char *lua_pushfstring (lua_State *L, const char *fmt, ...);

Pushes onto the stack a formatted string and returns a pointer to this string (see Pointers to strings). It is similar to the ISO C function sprintf, but has two important differences. First, you do not have to allocate space for the result; the result is a Lua string and Lua takes care of memory allocation (and deallocation, through garbage collection). Second, the conversion specifiers are quite restricted. There are no flags, widths, or precisions. The conversion specifiers can only be '%%' (inserts the character '%'), '%s' (inserts a zero-terminated string, with no size restrictions), '%f' (inserts a lua_Number), '%I' (inserts a lua_Integer), '%p' (inserts a pointer), '%d' (inserts an int), '%c' (inserts an int as a one-byte character), and '%U' (inserts a long int as a UTF-8 byte sequence).

This function may raise errors due to memory overflow or an invalid conversion specifier.


lua_pushglobaltable

[[-0, +1, --]]

void lua_pushglobaltable (lua_State *L);

Pushes the global environment onto the stack.


lua_pushinteger

[[-0, +1, --]]

void lua_pushinteger (lua_State *L, lua_Integer n);

Pushes an integer with value n onto the stack.


lua_pushlightuserdata

[[-0, +1, --]]

void lua_pushlightuserdata (lua_State *L, void *p);

Pushes a light userdata onto the stack.

Userdata represent C values in Lua. A light userdata represents a pointer, a void*. It is a value (like a number): you do not create it, it has no individual metatable, and it is not collected (as it was never created). A light userdata is equal to "any" light userdata with the same C address.


lua_pushliteral

[[-0, +1, m]]

const char *lua_pushliteral (lua_State *L, const char *s);

This macro is equivalent to lua_pushstring, but should be used only when s is a literal string. (Lua may optimize this case.)


lua_pushlstring

[[-0, +1, m]]

const char *lua_pushlstring (lua_State *L, const char *s, size_t len);

Pushes the string pointed to by s with size len onto the stack. Lua will make or reuse an internal copy of the given string, so the memory at s can be freed or reused immediately after the function returns. The string can contain any binary data, including embedded zeros.

Returns a pointer to the internal copy of the string (see Pointers to strings).


lua_pushnil

[[-0, +1, --]]

void lua_pushnil (lua_State *L);

Pushes a nil value onto the stack.


lua_pushnumber

[[-0, +1, --]]

void lua_pushnumber (lua_State *L, lua_Number n);

Pushes a float with value n onto the stack.


lua_pushstring

[[-0, +1, m]]

const char *lua_pushstring (lua_State *L, const char *s);

Pushes the zero-terminated string pointed to by s onto the stack. Lua will make or reuse an internal copy of the given string, so the memory at s can be freed or reused immediately after the function returns.

Returns a pointer to the internal copy of the string (see Pointers to strings).

If s is NULL, pushes nil and returns NULL.


lua_pushthread

[[-0, +1, --]]

int lua_pushthread (lua_State *L);

Pushes the thread represented by L onto the stack. Returns 1 if this thread is the main thread of its state.


lua_pushvalue

[[-0, +1, --]]

void lua_pushvalue (lua_State *L, int index);

Pushes a copy of the element at the given index onto the stack.


lua_pushvfstring

[[-0, +1, v]]

const char *lua_pushvfstring (lua_State *L,
                              const char *fmt,
                              va_list argp);

Equivalent to lua_pushfstring, except that it receives a va_list instead of a variable number of arguments.


lua_rawequal

[[-0, +0, --]]

int lua_rawequal (lua_State *L, int index1, int index2);

Returns 1 if the two values in indices index1 and index2 are primitively equal (that is, equal without calling the __eq metamethod). Otherwise returns 0. Also returns 0 if any of the indices are not valid.


lua_rawget

[[-1, +1, --]]

int lua_rawget (lua_State *L, int index);

Similar to lua_gettable, but does a raw access (i.e., without metamethods).


lua_rawgeti

[[-0, +1, --]]

int lua_rawgeti (lua_State *L, int index, lua_Integer n);

Pushes onto the stack the value t[n], where t is the table at the given index. The access is raw, that is, it does not use the __index metavalue.

Returns the type of the pushed value.


lua_rawgetp

[[-0, +1, --]]

int lua_rawgetp (lua_State *L, int index, const void *p);

Pushes onto the stack the value t[k], where t is the table at the given index and k is the pointer p represented as a light userdata. The access is raw; that is, it does not use the __index metavalue.

Returns the type of the pushed value.


lua_rawlen

[[-0, +0, --]]

lua_Unsigned lua_rawlen (lua_State *L, int index);

Returns the raw "length" of the value at the given index: for strings, this is the string length; for tables, this is the result of the length operator ('#') with no metamethods; for userdata, this is the size of the block of memory allocated for the userdata. For other values, this call returns 0.


lua_rawset

[[-2, +0, m]]

void lua_rawset (lua_State *L, int index);

Similar to lua_settable, but does a raw assignment (i.e., without metamethods).


lua_rawseti

[[-1, +0, m]]

void lua_rawseti (lua_State *L, int index, lua_Integer i);

Does the equivalent of t[i] = v, where t is the table at the given index and v is the value on the top of the stack.

This function pops the value from the stack. The assignment is raw, that is, it does not use the __newindex metavalue.


lua_rawsetp

[[-1, +0, m]]

void lua_rawsetp (lua_State *L, int index, const void *p);

Does the equivalent of t[p] = v, where t is the table at the given index, p is encoded as a light userdata, and v is the value on the top of the stack.

This function pops the value from the stack. The assignment is raw, that is, it does not use the __newindex metavalue.


lua_Reader

typedef const char * (*lua_Reader) (lua_State *L,
                                    void *data,
                                    size_t *size);

The reader function used by lua_load. Every time lua_load needs another piece of the chunk, it calls the reader, passing along its data parameter. The reader must return a pointer to a block of memory with a new piece of the chunk and set size to the block size. The block must exist until the reader function is called again. To signal the end of the chunk, the reader must return NULL or set size to zero. The reader function may return pieces of any size greater than zero.


lua_register

[[-0, +0, e]]

void lua_register (lua_State *L, const char *name, lua_CFunction f);

Sets the C function f as the new value of global name. It is defined as a macro:

     #define lua_register(L,n,f) \
            (lua_pushcfunction(L, f), lua_setglobal(L, n))

lua_remove

[[-1, +0, --]]

void lua_remove (lua_State *L, int index);

Removes the element at the given valid index, shifting down the elements above this index to fill the gap. This function cannot be called with a pseudo-index, because a pseudo-index is not an actual stack position.


lua_replace

[[-1, +0, --]]

void lua_replace (lua_State *L, int index);

Moves the top element into the given valid index without shifting any element (therefore replacing the value at that given index), and then pops the top element.


lua_resetthread

[[-0, +?, --]]

int lua_resetthread (lua_State *L);

Resets a thread, cleaning its call stack and closing all pending to-be-closed variables. Returns a status code: LUA_OK for no errors in the thread (either the original error that stopped the thread or errors in closing methods), or an error status otherwise. In case of error, leaves the error object on the top of the stack.


lua_resume

[[-?, +?, --]]

int lua_resume (lua_State *L, lua_State *from, int nargs,
                          int *nresults);

Starts and resumes a coroutine in the given thread L.

To start a coroutine, you push the main function plus any arguments onto the empty stack of the thread. then you call lua_resume, with nargs being the number of arguments. This call returns when the coroutine suspends or finishes its execution. When it returns, *nresults is updated and the top of the stack contains the *nresults values passed to lua_yield or returned by the body function. lua_resume returns LUA_YIELD if the coroutine yields, LUA_OK if the coroutine finishes its execution without errors, or an error code in case of errors (see Status Codes). In case of errors, the error object is on the top of the stack.

To resume a coroutine, you remove the *nresults yielded values from its stack, push the values to be passed as results from yield, and then call lua_resume.

The parameter from represents the coroutine that is resuming L. If there is no such coroutine, this parameter can be NULL.


lua_rotate

[[-0, +0, --]]

void lua_rotate (lua_State *L, int idx, int n);

Rotates the stack elements between the valid index idx and the top of the stack. The elements are rotated n positions in the direction of the top, for a positive n, or -n positions in the direction of the bottom, for a negative n. The absolute value of n must not be greater than the size of the slice being rotated. This function cannot be called with a pseudo-index, because a pseudo-index is not an actual stack position.


lua_setallocf

[[-0, +0, --]]

void lua_setallocf (lua_State *L, lua_Alloc f, void *ud);

Changes the allocator function of a given state to f with user data ud.


lua_setfield

[[-1, +0, e]]

void lua_setfield (lua_State *L, int index, const char *k);

Does the equivalent to t[k] = v, where t is the value at the given index and v is the value on the top of the stack.

This function pops the value from the stack. As in Lua, this function may trigger a metamethod for the "newindex" event (see Metatables and Metamethods).


lua_setglobal

[[-1, +0, e]]

void lua_setglobal (lua_State *L, const char *name);

Pops a value from the stack and sets it as the new value of global name.


lua_seti

[[-1, +0, e]]

void lua_seti (lua_State *L, int index, lua_Integer n);

Does the equivalent to t[n] = v, where t is the value at the given index and v is the value on the top of the stack.

This function pops the value from the stack. As in Lua, this function may trigger a metamethod for the "newindex" event (see Metatables and Metamethods).


lua_setiuservalue

[[-1, +0, --]]

int lua_setiuservalue (lua_State *L, int index, int n);

Pops a value from the stack and sets it as the new n-th user value associated to the full userdata at the given index. Returns 0 if the userdata does not have that value.


lua_setmetatable

[[-1, +0, --]]

int lua_setmetatable (lua_State *L, int index);

Pops a table or nil from the stack and sets that value as the new metatable for the value at the given index. (nil means no metatable.)

(For historical reasons, this function returns an int, which now is always 1.)


lua_settable

[[-2, +0, e]]

void lua_settable (lua_State *L, int index);

Does the equivalent to t[k] = v, where t is the value at the given index, v is the value on the top of the stack, and k is the value just below the top.

This function pops both the key and the value from the stack. As in Lua, this function may trigger a metamethod for the "newindex" event (see Metatables and Metamethods).


lua_settop

[[-?, +?, e]]

void lua_settop (lua_State *L, int index);

Accepts any index, or 0, and sets the stack top to this index. If the new top is greater than the old one, then the new elements are filled with nil. If index is 0, then all stack elements are removed.

This function can run arbitrary code when removing an index marked as to-be-closed from the stack.


lua_setwarnf

[[-0, +0, --]]

void lua_setwarnf (lua_State *L, lua_WarnFunction f, void *ud);

Sets the warning function to be used by Lua to emit warnings (see lua_WarnFunction). The ud parameter sets the value ud passed to the warning function.


lua_State

typedef struct lua_State lua_State;

An opaque structure that points to a thread and indirectly (through the thread) to the whole state of a Lua interpreter. The Lua library is fully reentrant: it has no global variables. All information about a state is accessible through this structure.

A pointer to this structure must be passed as the first argument to every function in the library, except to lua_newstate, which creates a Lua state from scratch.


lua_status

[[-0, +0, --]]

int lua_status (lua_State *L);

Returns the status of the thread L.

The status can be LUA_OK for a normal thread, an error code if the thread finished the execution of a lua_resume with an error, or LUA_YIELD if the thread is suspended.

You can call functions only in threads with status LUA_OK. You can resume threads with status LUA_OK (to start a new coroutine) or LUA_YIELD (to resume a coroutine).


lua_stringtonumber

[[-0, +1, --]]

size_t lua_stringtonumber (lua_State *L, const char *s);

Converts the zero-terminated string s to a number, pushes that number into the stack, and returns the total size of the string, that is, its length plus one. The conversion can result in an integer or a float, according to the lexical conventions of Lua (see Lexical Conventions). The string may have leading and trailing whitespaces and a sign. If the string is not a valid numeral, returns 0 and pushes nothing. (Note that the result can be used as a boolean, true if the conversion succeeds.)


lua_toboolean

[[-0, +0, --]]

int lua_toboolean (lua_State *L, int index);

Converts the Lua value at the given index to a C boolean value (0 or 1). Like all tests in Lua, lua_toboolean returns true for any Lua value different from false and nil; otherwise it returns false. (If you want to accept only actual boolean values, use lua_isboolean to test the value's type.)


lua_tocfunction

[[-0, +0, --]]

lua_CFunction lua_tocfunction (lua_State *L, int index);

Converts a value at the given index to a C function. That value must be a C function; otherwise, returns NULL.


lua_toclose

[[-0, +0, m]]

void lua_toclose (lua_State *L, int index);

Marks the given index in the stack as a to-be-closed slot (see To-be-closed Variables). Like a to-be-closed variable in Lua, the value at that slot in the stack will be closed when it goes out of scope. Here, in the context of a C function, to go out of scope means that the running function returns to Lua, or there is an error, or the slot is removed from the stack through lua_settop or lua_pop, or there is a call to lua_closeslot. A slot marked as to-be-closed should not be removed from the stack by any other function in the API except lua_settop or lua_pop, unless previously deactivated by lua_closeslot.

This function should not be called for an index that is equal to or below an active to-be-closed slot.

Note that, both in case of errors and of a regular return, by the time the __close metamethod runs, the C stack was already unwound, so that any automatic C variable declared in the calling function (e.g., a buffer) will be out of scope.


lua_tointeger

[[-0, +0, --]]

lua_Integer lua_tointeger (lua_State *L, int index);

Equivalent to lua_tointegerx with isnum equal to NULL.


lua_tointegerx

[[-0, +0, --]]

lua_Integer lua_tointegerx (lua_State *L, int index, int *isnum);

Converts the Lua value at the given index to the signed integral type lua_Integer. The Lua value must be an integer, or a number or string convertible to an integer (see Coercions and Conversions); otherwise, lua_tointegerx returns 0.

If isnum is not NULL, its referent is assigned a boolean value that indicates whether the operation succeeded.


lua_tolstring

[[-0, +0, m]]

const char *lua_tolstring (lua_State *L, int index, size_t *len);

Converts the Lua value at the given index to a C string. If len is not NULL, it sets *len with the string length. The Lua value must be a string or a number; otherwise, the function returns NULL. If the value is a number, then lua_tolstring also changes the actual value in the stack to a string. (This change confuses lua_next when lua_tolstring is applied to keys during a table traversal.)

lua_tolstring returns a pointer to a string inside the Lua state (see Pointers to strings). This string always has a zero ('\0') after its last character (as in C), but can contain other zeros in its body.


lua_tonumber

[[-0, +0, --]]

lua_Number lua_tonumber (lua_State *L, int index);

Equivalent to lua_tonumberx with isnum equal to NULL.


lua_tonumberx

[[-0, +0, --]]

lua_Number lua_tonumberx (lua_State *L, int index, int *isnum);

Converts the Lua value at the given index to the C type lua_Number (see lua_Number). The Lua value must be a number or a string convertible to a number (see Coercions and Conversions); otherwise, lua_tonumberx returns 0.

If isnum is not NULL, its referent is assigned a boolean value that indicates whether the operation succeeded.


lua_topointer

[[-0, +0, --]]

const void *lua_topointer (lua_State *L, int index);

Converts the value at the given index to a generic C pointer (void*). The value can be a userdata, a table, a thread, a string, or a function; otherwise, lua_topointer returns NULL. Different objects will give different pointers. There is no way to convert the pointer back to its original value.

Typically this function is used only for hashing and debug information.


lua_tostring

[[-0, +0, m]]

const char *lua_tostring (lua_State *L, int index);

Equivalent to lua_tolstring with len equal to NULL.


lua_tothread

[[-0, +0, --]]

lua_State *lua_tothread (lua_State *L, int index);

Converts the value at the given index to a Lua thread (represented as lua_State*). This value must be a thread; otherwise, the function returns NULL.


lua_touserdata

[[-0, +0, --]]

void *lua_touserdata (lua_State *L, int index);

If the value at the given index is a full userdata, returns its memory-block address. If the value is a light userdata, returns its value (a pointer). Otherwise, returns NULL.


lua_type

[[-0, +0, --]]

int lua_type (lua_State *L, int index);

Returns the type of the value in the given valid index, or LUA_TNONE for a non-valid but acceptable index. The types returned by lua_type are coded by the following constants defined in lua.h: LUA_TNIL, LUA_TNUMBER, LUA_TBOOLEAN, LUA_TSTRING, LUA_TTABLE, LUA_TFUNCTION, LUA_TUSERDATA, LUA_TTHREAD, and LUA_TLIGHTUSERDATA.


lua_typename

[[-0, +0, --]]

const char *lua_typename (lua_State *L, int tp);

Returns the name of the type encoded by the value tp, which must be one the values returned by lua_type.


lua_Unsigned

typedef ... lua_Unsigned;

The unsigned version of lua_Integer.


lua_upvalueindex

[[-0, +0, --]]

int lua_upvalueindex (int i);

Returns the pseudo-index that represents the i-th upvalue of the running function (see C Closures). i must be in the range [1,256].


lua_version

[[-0, +0, --]]

lua_Number lua_version (lua_State *L);

Returns the version number of this core.


lua_WarnFunction

typedef void (*lua_WarnFunction) (void *ud, const char *msg, int tocont);

The type of warning functions, called by Lua to emit warnings. The first parameter is an opaque pointer set by lua_setwarnf. The second parameter is the warning message. The third parameter is a boolean that indicates whether the message is to be continued by the message in the next call.

See warn for more details about warnings.


lua_warning

[[-0, +0, --]]

void lua_warning (lua_State *L, const char *msg, int tocont);

Emits a warning with the given message. A message in a call with tocont true should be continued in another call to this function.

See warn for more details about warnings.


lua_Writer

typedef int (*lua_Writer) (lua_State *L,
                           const void* p,
                           size_t sz,
                           void* ud);

The type of the writer function used by lua_dump. Every time lua_dump produces another piece of chunk, it calls the writer, passing along the buffer to be written (p), its size (sz), and the ud parameter supplied to lua_dump.

The writer returns an error code: 0 means no errors; any other value means an error and stops lua_dump from calling the writer again.


lua_xmove

[[-?, +?, --]]

void lua_xmove (lua_State *from, lua_State *to, int n);

Exchange values between different threads of the same state.

This function pops n values from the stack from, and pushes them onto the stack to.


lua_yield

[[-?, +?, v]]

int lua_yield (lua_State *L, int nresults);

This function is equivalent to lua_yieldk, but it has no continuation (see Handling Yields in C). Therefore, when the thread resumes, it continues the function that called the function calling lua_yield. To avoid surprises, this function should be called only in a tail call.


lua_yieldk

[[-?, +?, v]]

int lua_yieldk (lua_State *L,
                int nresults,
                lua_KContext ctx,
                lua_KFunction k);

Yields a coroutine (thread).

When a C function calls lua_yieldk, the running coroutine suspends its execution, and the call to lua_resume that started this coroutine returns. The parameter nresults is the number of values from the stack that will be passed as results to lua_resume.

When the coroutine is resumed again, Lua calls the given continuation function k to continue the execution of the C function that yielded (see Handling Yields in C). This continuation function receives the same stack from the previous function, with the n results removed and replaced by the arguments passed to lua_resume. Moreover, the continuation function receives the value ctx that was passed to lua_yieldk.

Usually, this function does not return; when the coroutine eventually resumes, it continues executing the continuation function. However, there is one special case, which is when this function is called from inside a line or a count hook (see The Debug Interface). In that case, lua_yieldk should be called with no continuation (probably in the form of lua_yield) and no results, and the hook should return immediately after the call. Lua will yield and, when the coroutine resumes again, it will continue the normal execution of the (Lua) function that triggered the hook.

This function can raise an error if it is called from a thread with a pending C call with no continuation function (what is called a C-call boundary), or it is called from a thread that is not running inside a resume (typically the main thread).